FULTON COUNTY TECHNOLOGY COMPETITION
The 18th Annual Fulton County Technology Competition will be held on Saturday, January 26, 2019 at Centennial High School. Students in grades 3-5 are welcome to participate in various technology based projects. Please visit the Fulton County Technology Competition website at http://www.fultonschools.org/en/divisions/acd/learnteach/Pages/Technology-Competition.aspx for more information.
FULTON COUNTY TECHNOLOGY COMPETITION SIGN UP
Click on the SignUp Genius link to sign-up for an event. https://www.signupgenius.com/go/4090f4fada82da6fb6-2019 If more than 1 student is interested in an event we will draw names. The sign-up deadline is Friday December 7, 2018. If you have any further questions, please contact Ms. Pence, STEM lab teacher, at [email protected].
FULTON COUNTY TECHNOLOGY COMPETITION SIGN UP
Click on the SignUp Genius link to sign-up for an event. https://www.signupgenius.com/go/4090f4fada82da6fb6-2019 If more than 1 student is interested in an event we will draw names. The sign-up deadline is Friday December 7, 2018. If you have any further questions, please contact Ms. Pence, STEM lab teacher, at [email protected].
CATEGORY DESCRIPTIONS
**NEW COMPTITION FOR THE 2019 TECHNOLOGY COMPETITON: Bright Spark
BRIGHT SPARK
This year, the FCS techonology competition at Centennial High School will include a design thinking team competition for students in grades 4-12. The top three teams from the FCS Technology Competition will go on the participate in the 2018-2019 Bright Spark Design Competition in February. Please see the documents below for additional information.
**NEW COMPTITION FOR THE 2019 TECHNOLOGY COMPETITON: Bright Spark
BRIGHT SPARK
This year, the FCS techonology competition at Centennial High School will include a design thinking team competition for students in grades 4-12. The top three teams from the FCS Technology Competition will go on the participate in the 2018-2019 Bright Spark Design Competition in February. Please see the documents below for additional information.
bright_spark_competition_handout_2018-2019.docx |
3-D MODELING
This category is defined as any original artwork digitally created and modeled in three dimensions using specialized software. Software may include, but not be limited to, Maya, AutoCad, Sketch Up, GollyGee Blocks, and Light Wave. You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping. Regardless of the length of the project, the judge time is 15 minutes. Judges may only view a portion of the actual project.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide.
Unless a student is using software on the Software List, each student is required to bring his/her own computer to display the project.
This category is defined as any original artwork digitally created and modeled in three dimensions using specialized software. Software may include, but not be limited to, Maya, AutoCad, Sketch Up, GollyGee Blocks, and Light Wave. You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping. Regardless of the length of the project, the judge time is 15 minutes. Judges may only view a portion of the actual project.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide.
Unless a student is using software on the Software List, each student is required to bring his/her own computer to display the project.
3dmodeling.pdf |
ANIMATION
This category is defined as an original design with the primary purpose for allowing for the motion of objects. Software may include, but not be limited to Adobe Flash, KidPix, etc.
You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.
Regardless of the length of the project, the judge time is 15 minutes. Judges may only view a portion of the actual project.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. Judges will consider not only the finished product but also the student's software knowledge and understanding. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.
This category is defined as an original design with the primary purpose for allowing for the motion of objects. Software may include, but not be limited to Adobe Flash, KidPix, etc.
You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.
Regardless of the length of the project, the judge time is 15 minutes. Judges may only view a portion of the actual project.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. Judges will consider not only the finished product but also the student's software knowledge and understanding. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.
animation.pdf |
AUDIO PRODUCTION
This category is defined as any original audio production that has been edited/produced with digital software. Projects may include speaking, singing, music, sounds effects, and other audio components. Software may include, but are not be limited to - Audacity, Garage Band, Wavosaur, etc...
The project must be displayed on a computer in the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project.
You may have up to 2 people on a team. Teams and individuals will compete against each other within each grade grouping.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the category rubric as a guide. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.
This category is defined as any original audio production that has been edited/produced with digital software. Projects may include speaking, singing, music, sounds effects, and other audio components. Software may include, but are not be limited to - Audacity, Garage Band, Wavosaur, etc...
The project must be displayed on a computer in the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project.
You may have up to 2 people on a team. Teams and individuals will compete against each other within each grade grouping.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the category rubric as a guide. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.
audioproduction.pdf |
DEVICE MODIFICATION
This category is open to grades 3 - 12. This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. Device and parts do not have to be new. However, the device must be fully functional. Some examples include, but are not limited to: Arduino, Raspberry Pi, and Makey Makey projects. Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide.
This category is open to grades 3 - 12. This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. Device and parts do not have to be new. However, the device must be fully functional. Some examples include, but are not limited to: Arduino, Raspberry Pi, and Makey Makey projects. Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide.
devicemodification.pdf |
DIGITAL PHOTO PRODUCTION
This category is defined as any computer created original project using original student photographs. The project must be displayed on a computer in the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project. A hard copy of the finished project may be displayed but is not required.
You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping. There will be a 15 minute judging time limit on all entries.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.
DIGITAL PHOTO PRODUCTION
This category is defined as any computer created original project using original student photographs. The project must be displayed on a computer in the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project. A hard copy of the finished project may be displayed but is not required.
You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping. There will be a 15 minute judging time limit on all entries.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.
digitalphotoproduction.pdf |
GAME DESIGN
Game Design should include original content, design, and rules of an interactive game. Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity. Students should be able to explain to judges what inspired their game idea and how they programmed their game to achieve project goals. There will be a 15 minute judging time limit on all entries. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project
Game Design should include original content, design, and rules of an interactive game. Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity. Students should be able to explain to judges what inspired their game idea and how they programmed their game to achieve project goals. There will be a 15 minute judging time limit on all entries. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project
gamedesign.pdf |
GRAPHIC DESIGN
This category is defined as any student created, computer-generated, non-animated graphic design project. Digital Photography and 3D Modeling are NOT part of this category. The student(s) must be able to display the content from the source project files using the program it was created in. Software may include, but not be limited to, Paint, KidPix, Photoshop, Corel Draw, Illustrator, or Free Hand.
You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping. There will be a 15 minute judging time limit on all entries.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.
This category is defined as any student created, computer-generated, non-animated graphic design project. Digital Photography and 3D Modeling are NOT part of this category. The student(s) must be able to display the content from the source project files using the program it was created in. Software may include, but not be limited to, Paint, KidPix, Photoshop, Corel Draw, Illustrator, or Free Hand.
You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping. There will be a 15 minute judging time limit on all entries.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide. If the student has used software other than what is on the Software List the student is required to bring his/her own computer to display the project.
graphicdesign.pdf |
INTERNET APPLICATIONS
Projects in this category have strength in their use on networks, either the World Wide Web or LANs (Local Area Networks). Examples of Internet application projects include web pages, web sites, chat rooms, interactive games, bulletin boards, podcasts and blogs.
Your computer is required to display this project. Internet access will not be available at the fair. All links must be captured one level deep. No tri-board displays.
You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.
Regardless of the length of the project, the judge time is 15 minutes. Judges may only view a portion of the actual project.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide for what judges are looking for.
Projects in this category have strength in their use on networks, either the World Wide Web or LANs (Local Area Networks). Examples of Internet application projects include web pages, web sites, chat rooms, interactive games, bulletin boards, podcasts and blogs.
Your computer is required to display this project. Internet access will not be available at the fair. All links must be captured one level deep. No tri-board displays.
You may have up to 2 people on a team but teams and individuals will compete against each other within each grade grouping.
Regardless of the length of the project, the judge time is 15 minutes. Judges may only view a portion of the actual project.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide for what judges are looking for.
internetapplications.pdf |
MOBILE APPS
An entry in this category is an app that is specifically developed for a mobile device (phone, tablet, slate, etc...). This app can be developed for any operating system (Android, iOS, etc.) as long as the entrant has a mobile device that can run the app on the day of the fair. (This category does not include mobile-friendly web pages - please see the Internet Applications category). Pre-planning documentation materials such as a storyboard and a flowchart are required (examples).
An entry in this category is an app that is specifically developed for a mobile device (phone, tablet, slate, etc...). This app can be developed for any operating system (Android, iOS, etc.) as long as the entrant has a mobile device that can run the app on the day of the fair. (This category does not include mobile-friendly web pages - please see the Internet Applications category). Pre-planning documentation materials such as a storyboard and a flowchart are required (examples).
mobileapps.pdf |
MULTIMEDIA APPLICATIONS
This category is defined as any presentation which combines text, images and sound. Software for projects in this category includes but is not limited to: Power Point, KidPix, AppleWorks, Astound, Storybook Weaver and HyperStudio. Projects should be saved in “player” format so that the application software is not required to review the presentation. Presentations will be viewed and judged on school computers in a computer lab in the host school. The project should be stored on a removable storage device such as an USB flash drive or CD. Videos should not be entered in this category. If the student has used software other than what is on the Software List (see Technology Competition Guidelines), the student is required to bring his/her own computer to display the project unless the project is saved in “player” format.
This category is defined as any presentation which combines text, images and sound. Software for projects in this category includes but is not limited to: Power Point, KidPix, AppleWorks, Astound, Storybook Weaver and HyperStudio. Projects should be saved in “player” format so that the application software is not required to review the presentation. Presentations will be viewed and judged on school computers in a computer lab in the host school. The project should be stored on a removable storage device such as an USB flash drive or CD. Videos should not be entered in this category. If the student has used software other than what is on the Software List (see Technology Competition Guidelines), the student is required to bring his/her own computer to display the project unless the project is saved in “player” format.
multimediaapplications.pdf |
PRODUCTIVITY DESIGN (formerly Non-Multimedia applications)- This category is defined as any project that has been created using software applications such as word processing, spreadsheet, database or other non-multimedia software. Software may include, but is not limited to Word, Works, Publisher, Excel, or Access. The project must be displayed on the computer in the program in which it was created. A hard copy of the finished project must also be displayed. Judges will consider not only the finished product but also the student's software knowledge and understanding. If the student has used software other than what is on the Software List (see Technology Competition Guidelines), the student is required to bring his/her own computer to display the project.
non-multimediaapplications.pdf |
PROJECT PROGRAMMING
Projects in this category are self-executing programs created using recognizable programming languages such as BASIC, C++, Pascal, LOGO, etc. All parts of the program must be the author's own design. Programs must be identifiable in one of the three following categories:
Computer-aided instruction or educational/learning games. Business or commercial applications.
Personal applications that, with minor alterations, could be marketed for larger commercial audiences.
Projects in this category are self-executing programs created using recognizable programming languages such as BASIC, C++, Pascal, LOGO, etc. All parts of the program must be the author's own design. Programs must be identifiable in one of the three following categories:
Computer-aided instruction or educational/learning games. Business or commercial applications.
Personal applications that, with minor alterations, could be marketed for larger commercial audiences.
projectprogramming.pdf |
ROBOTICS
Projects may be constructed from kits or published drawings, modified from other devices to create new applications, or constructed from the student's own concepts and designs. All entries must be a working and functional piece of electro-mechanical hardware in which movement and intent is controlled through student created programming. Examples of commercially available kits are robotic “arms” or robot movers, Lego and K'Nex style building kits, Capsella, VEX, and Technics style robotics kits. Devices controlled through direct, real time remote control by the student are not appropriate (ie: remote controlled cars). Once started, the robotics project should operate as a standalone independent machine without human interaction.
Projects may be constructed from kits or published drawings, modified from other devices to create new applications, or constructed from the student's own concepts and designs. All entries must be a working and functional piece of electro-mechanical hardware in which movement and intent is controlled through student created programming. Examples of commercially available kits are robotic “arms” or robot movers, Lego and K'Nex style building kits, Capsella, VEX, and Technics style robotics kits. Devices controlled through direct, real time remote control by the student are not appropriate (ie: remote controlled cars). Once started, the robotics project should operate as a standalone independent machine without human interaction.
robotics.pdf |
VIDEO PRODUCTION
This category is defined as any original video project that has been edited on a computer with digital video editing software and exported into a digital video format. The project must be displayed for viewing on a computer.
A project may have a single member or a two person team, but teams and individuals will compete against each other within grade groupings.
Regardless of the length or complexity of the project, the judge time slots are 15 minutes in length. Judges may view only a portion of the actual project.
Judges will use a category rubric as a guideline for exemplary characteristics of projects in this category. Students should use the rubric as a guide.
videoproduction.pdf |
Congratulations to Omkar, Siddharth and Sohanie, the "Building Beavers". They won the overall championship in the First Lego League competition and will now advance to the super-regionals in January.